local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133220035
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 35001
L3_1.gadget_id = 70360001
L4_1 = {}
L4_1.x = -3404.605
L4_1.y = 200.073
L4_1.z = -4240.874
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.143
L4_1.y = 249.468
L4_1.z = 322.228
L3_1.rot = L4_1
L3_1.level = 19
L3_1.isOneoff = true
L3_1.persistent = true
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 35002
L4_1.gadget_id = 70211111
L5_1 = {}
L5_1.x = -3404.699
L5_1.y = 199.54
L5_1.z = -4241.351
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 323.284
L5_1.y = 148.633
L5_1.z = 11.208
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
L4_1.showcutscene = true
L4_1.isOneoff = true
L4_1.persistent = true
L5_1 = {}
L5_1.name = "chest"
L5_1.exp = 1
L4_1.explore = L5_1
L4_1.area_id = 11
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1035003
L3_1.name = "GADGET_CREATE_35003"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_CREATE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_CREATE_35003"
L3_1.action = "action_EVENT_GADGET_CREATE_35003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1035004
L4_1.name = "SELECT_OPTION_35004"
L5_1 = EventType
L5_1 = L5_1.EVENT_SELECT_OPTION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SELECT_OPTION_35004"
L4_1.action = "action_EVENT_SELECT_OPTION_35004"
L5_1 = {}
L5_1.config_id = 1035005
L5_1.name = "GADGET_STATE_CHANGE_35005"
L6_1 = EventType
L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_35005"
L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_35005"
L5_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
